#include #include #include #include #include #include /* Function Prototypes */ JSBool js_engine_execute_file(JSContext *ctx, const char *file); static void js_error_handler(JSContext *ctx, const char *msg, JSErrorReport *er); /* Console object functions */ JSBool Console_write(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); JSBool Console_writeln(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); JSBool Console_writeError(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); JSBool Console_writeErrorln(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval); JSClass js_global_object_class = { "System", 0, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub, JSCLASS_NO_OPTIONAL_MEMBERS }; JSClass js_Console_class = { "Console", 0, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub, JSCLASS_NO_OPTIONAL_MEMBERS }; JSFunctionSpec Console_methods[] = { {"write", Console_write, 0, 0, 0}, {"writeln", Console_writeln, 0, 0, 0}, {"writeError", Console_writeError, 0, 0, 0}, {"writeErrorln", Console_writeErrorln, 0, 0, 0}, {NULL}, }; int main(int argc, char **argv){ char *fileToRun=NULL; JSRuntime *rt=NULL; JSContext *cx=NULL; JSObject *obj=NULL; if (argc > 1){ fileToRun = argv[1]; } rt = JS_NewRuntime(8L*1024L); if (!rt){ printf("Failed to initialize JS Runtime.\n"); return 1; } cx = JS_NewContext(rt, 8L*1024L*1024L); if (!cx){ printf("Failed to initialize JS Context.\n"); JS_DestroyRuntime(rt); return 1; } JS_SetErrorReporter(cx, js_error_handler); obj = JS_NewObject(cx, &js_global_object_class, NULL, NULL); if (!obj){ printf("Failed to create global object.\n"); JS_DestroyContext(cx); JS_DestroyRuntime(rt); return 1; } JS_InitStandardClasses(cx, obj); /* Define our new object and make it a property of the global object. */ obj = JS_DefineObject(cx, obj, js_Console_class.name, &js_Console_class, NULL, JSPROP_PERMANENT|JSPROP_READONLY|JSPROP_ENUMERATE); if (!obj){ printf("Failed to create Console object.\n"); JS_DestroyContext(cx); JS_DestroyRuntime(rt); return 1; } /* Define the console object's methods. */ JS_DefineFunctions(cx, obj, Console_methods); if (fileToRun){ if (js_engine_execute_file(cx, fileToRun)){ printf("File %s has been successfully executed.\n", fileToRun); } else { printf("Failed to executed %s.\n", fileToRun); } } else { printf("Usage: %s file\n", argv[0]); } JS_DestroyContext(cx); JS_DestroyRuntime(rt); return 0; } JSBool js_engine_execute_file(JSContext *ctx, const char *file){ JSScript *script; jsval returnValue; JSBool returnVal; JSObject *global = JS_GetGlobalObject(ctx); struct stat statinfo; if (file == NULL){ return JS_FALSE; } if (stat(file, &statinfo) == -1){ return JS_FALSE; } if (!S_ISREG(statinfo.st_mode)){ return JS_FALSE; } script = JS_CompileFile(ctx, global, file); if (script == NULL){ return JS_FALSE; } returnVal = JS_ExecuteScript(ctx, global, script, &returnValue); JS_DestroyScript(ctx, script); return returnVal; } static void js_error_handler(JSContext *ctx, const char *msg, JSErrorReport *er){ char *pointer=NULL; char *line=NULL; int len; if (er->linebuf != NULL){ len = er->tokenptr - er->linebuf + 1; pointer = malloc(len); memset(pointer, '-', len); pointer[len-1]='\0'; pointer[len-2]='^'; len = strlen(er->linebuf); line = malloc(len); strncpy(line, er->linebuf, len); } else { len=0; pointer = malloc(1); line = malloc(1); pointer[0]='\0'; line[0] = '\0'; } while (len > 0 && (line[len-1] == '\r' || line[len-1] == '\n')){ line[len-1]='\0'; len--; } printf("JS Error: %s\nFile: %s:%u\n", msg, er->filename, er->lineno); printf("%s\n%s\n", line, pointer); free(pointer); free(line); } /*****************************************/ /****** Begin Console object code. *******/ /*****************************************/ JSBool Console_write(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval){ if (argc < 1){ /* No arguments passed in, so do nothing. */ /* We still want to return JS_TRUE though, other wise an exception will be thrown by the engine. */ *rval = INT_TO_JSVAL(0); /* Send back a return value of 0. */ return JS_TRUE; } else { /* "Hidden" feature. The function will accept multiple arguments. Each one is considered to be a string and will be written to the console accordingly. This makes it possible to avoid concatenation in the code by using the Console.write function as so: Console.write("Welcome to my application", name, ". I hope you enjoy the ride!"); */ int i; size_t amountWritten=0; for (i=0; i